What you would learn in Coding Masterclass - Learn Great Coding course?
In this course, you will learn how to create games using the Scratch 3.0 programming language, as well as 3D games using Kodu Game Lab. To develop these games, you will use Scratch 3.0 and Kodu Game Lab because they are both educational programming environments with an intuitive interface with graphics that allows us to drag and drop the appropriate elements of programming.
I can assure you it'll be an entertaining and thrilling course that will encourage you to master the basics of programming.
Scratch 3.0 is a no-cost programming language that is also an online community that lets you create the stories you want to tell, interactive games, and animations. Scratch lets people do online projects and build them into anything using a primary block-like interface. Once they're finished, they can then share and discuss their projects. Scratch 3.0 was developed by the Lifelong Kindergarten group of the MIT Media Lab. Scratch 3.0 is designed to aid youngsters (ages eight and over) develop their imagination, use the use of common sense, and, more importantly, interacting with computers.
Beginning with Game Development using Scratch and Kodu Game Lab to Real Coding with Python.
Block 1 Basic Concept
Objectives that are covered in the block
fundamental concepts: interpreting, the interpreter, compiler and compiler Language elements, syntax, Alexis, and semantics Python keywords and instructions and indenting
fundamental input and output operation by using an input() print() int() and floating() and str() and the len() functions
formatting printing() output with end= and sep= arguments
simple strings: creating indexing, assigning, and immutability
Block 3: Flow Control Loops as well as conditional blocks
Objectives that are covered in the block
Conditional assertions like conditional statements: if-else, if-elif, if-elif-else
multiple conditional statements
The "pass" instruction
creating loops for, while, for, range(), in
repeating the sequences
Expanding loops While-Else, for-else, and while-else.
Loops nesting and conditional statement
controlling loop execution: break, continue.
Block 4 Data Collections Lists, Tuples, and Dictionaries
Objectives that are covered in this block(7 items)
simple lists: creating vectors, indexing and cutting and as well as the function len() function
Lists in detail such as indexing, slicing fundamental techniques (append() insert() index()) and functions (len() sort(), len()() and so on. ), del instruction, iterating lists by using iterating lists using the for loop and initializing using operators the operators and out operators list comprehension as well as copying and copying
Lists in lists: matrices and cubes
Tuples: indexing building, immutability, indexing
Tuples are different. lists Similarities and differences lists within tuples and inside lists
Dictionarys: creating, indexing, constructing, adding, and removing keys by iterating through dictionaries, as well as asr keys and their values. Examining the existence of keys, keys(), items(), and values() methods
string in-depth: escape by using the character in strings multiline strings, the essential strings functions.
Block #5 Functions (20 20 percent)
Objectives that are covered in this block(6 items)
Invoking and defining the functions you own and generate
yield, as well as yield keywords, return results
The keyword "None" keyword,
parameters and. arguments,
mixed argument and positional keyword passing
default parameter values
Making lists of generator objects by using the list() function. lists() function
name ranges Name scopes, shadowing of names (shadowing) name scopes, shadowing names, the general keyword
Content of the Course:
Learn how to write games, program programs, and work on programming issues.
Know all the fundamental programming concepts.
Learn to comprehend complex programming concepts.
Learn to code to create games!
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