
What you would learn in Unity Tips: Position, Rotation, Scale course?
The primary objective of this course, as the name suggests, is to show the techniques for performing the movement, rotation as well as scaling of Unity game objects.
In the section on Position section in the Position section, we'll begin with the basics of vector math. Each lecture will be a project that you are able on your own after I provide you with some concepts and code samples. We'll discuss nearly all of the methods you can use to move an object or determine its position of it:
Through the use of transform methods
Utilizing the Vector and Matf methods
By applying a speed to the rigid body
Animation is a method of communication.
We'll go over vector operations like addition, Subtraction, subtraction, scalar Multiplication dot, and normalization and test them in real-world game development tasks that you may encounter.
In the next section, we'll look at the ways to make use of Euler Angles and Quaternions to move your game objects. I'll explain both the pros and cons of each option and, most importantly, give you some challenging tasks to help you build your skills.
In the final phase, you will be working on The scaling. In this short section, you will be taught how to alter the size of an object to meet your goals, like a sprite flip or altering the parent object, without impacting the children. Also, we'll look at the process of scaling the 4th dimension - time itself.
This course will teach you how to obtain input from various sources like keyboards or mice, explore the raycasting technique, rigid body, and many other cool things you can utilize during the development of games. You can also play around with the code that I share in my collection.
Course Content:
- Mathematical vectors, like subtraction, addition cross products, dot as well as normalization and Magnitude
- Utilize Quaternions as well as Euler Angles to turn game objects
- Explore the Unity API to reduce the amount of work you have to complete in your code
- Make a base structure to play games like a side-scroller 3D shooter, a 2D top-down shooter, etc.
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