What you would learn in Flutter In App Consumable & Non Consumable Purchase  course?
I'll explain everything you must learn about the addition of Flutter to a Flutter app.
We will be using Firebase & Flutter only.
In this class in this course, you'll include two kinds of In-App Purchases to your app and verify the purchase using Firebase.
First purchase "Get Premium" allows users to enjoy access to premium features. It only needs to be purchased once and will be constantly available. The purchase is not consumable because the app can't use it. However, it remains in effect for a long time.
The other alternative, "Get Game Coin," offers the user the direct benefit of the equivalent of 10 gold Coins. They are available directly for the player and may be purchased many times, and it is referred to as consumable since they can be directly consumed and used multiple times.
Back-end services (provided to you) validate the purchase through the Cloud Functions and the Firestore. Using Firebase makes the process much simpler. Also, within your production application, you can utilize the backend services, and it's RECOMMENDED FOR PRODUCTION.
Consumable (pay per time)
Consumable In-App Purchases are required each time a person downloads the app. One-time purchases, such as the fish food available in a fishing app, are generally offered as consumables.
Non-Consumable (one time payment)
Non-consumable in-app purchases only have to be purchased one time by the user. Services that don't end or diminish with usage are typically categorized as non-consumables, like new race tracks in an app for games.
Content of the Course:
How can I add In-App Purchases (both Consumable and Non-Consumable)?
How to verify in-app purchases by using Firebase.
How do you handle Game Coins?
How can I test the In-App purchases?
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