
What you would learn in Make a Turn Based Strategy Game in Unity 2D course?
Learn how to make an efficient code base with UnityEvents, and C# Interfaces. Keep the game enjoyable by incorporating a custom outline shader, making specific units flash, and generally adding feedback to ensure players know exactly what's going on within the game.
We will go over the steps to follow:
Create a turning-based model in unity
Create units that use motion points to facilitate movement
How do I choose stacked Units
Create a basic AI that can be used using turning-based technology (bandits which strike player units)
Create various types of like Warrior, Farmer Town building, etc.
Create a construction system that allows Farmers to construct cities and structures
Create a Simple Economy System and make only what you can pay for
How can I make use of the algorithm for pathfinding (Breadth-first searching) to display the movement range
How do we utilize a custom shader to give fresh feedback to our game
How do we create a Fog Of War to play our game
In this class, we will use pre-made UI elements, and I will not teach how to build the elements. We won't even discuss how to make the main screen or save the game. The course focuses on creating a turn-based mechanic for games, and a game prototype is extensible with your functions.
We will focus on making our base code as well-designed as possible so we can introduce new functions to our project and make it easy for you to comprehend what each class does in the code.
After the course, you'll have a working prototype of a game similar to the Civilization series, and you'll be able to modify it and add additional features you would like to add. We won't create an actual shippable game, but the basic game mechanics you'd expect to see in the game that is based on the turn. 2D game.
Content of the Course:
- How do I create a turn-based game mechanics using Unity
- How do I choose stacked objects in 2D
- How can you create an easy in-game economies
- How can you use an algorithm to find a path to move units
- How do you create a simple Enemy AI that will be active when the player's turn is completed
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