
What you would learn in Create a Cyberpunk street in Unreal Engine 5 course?
This is a disclaimer: if you wish to use the exact structures I used in the course, you must purchase two kitsbash3d Cyberpunk items, but you can also utilize other free assets available on Epic Marketplace if you like. It's entirely your choice.
HARDWARE I was using for this class:
Intel(R) Core(TM) I7-10700K Processor @ 3.80GHz 3.79 GHz
RTX 3060
16GB RAM
1TB SSD
Windows OS
HARDWARE REQUIREMENTS:
12-Core CPU at 3.4 GHz
64 GB RAM
GeForce RTX 2080 and above
At least 8GB of VRAM
We will use the free City Sample from the Epic Marketplace for this class, so you'll need to be in a position to open and run this project.
Do you want to impress your hot friend but aren't sure what to do? Today, I published my tutorial on how to create the cyberpunk city in unreal engine 5 for those new to the game. At the cost of two gallons of fuel and two hours of your own time, you can go from knowing nothing about the unreal engine to making this incredible cyberpunk-themed street...
I've made this statement before, and I'll repeat it repeatedly. Unreal Engine 5 is the future so start now to avoid being left behind. To my faithful supporters who have purchased this course, thank you. And for those who don't, I hope your graphics card is on fire.
Table of Contents:
Part 1
Installation of Unreal Engine 5
Create a project using City Sample Demo (free from Epic Marketplace)
The purchase of 2 Cyberpunk items from Kitbash3d is required. separate items if you wish to have your final product look similar to MINE) Kitbash3d
Consolidating Kitbash3d assets City Sample Demo project
Create a new blank level
Quick viewport control overview
Part 2
Then, you can incorporate cyberpunk-themed buildings and props into the levels
The level is walked to the level for the first time with the Third Person Template from City Sample Demo.
Making roads using a brand of the latest Modeling plugin that is built into the UE5
Incorporating sampled vehicles for size reference
Quixel mega scan
Free download of Quixel Megascan Assets
Making blend materials with Quixel Bridge for the Road
Part 3
Enabling Lumen
Allowing Virtual Shadow map
Eliminating all lights that default to the scene, allowing you to start fresh
Create post-process volume to the amount
Setting base exposure
Add street props
Part 4
Lighting the base exposure
In addition, it creates more lights within the scene
Finessing the road
Part 5
The scene is populated with a crowd of people from the city Demonstrations of the scene
Incorporating vehicles into the scene from the city Demonstrations of the scene
To increase the number of people
add more props
Part 6
Free high-quality figures from the epic market
Eliminating the dreadful texture streaming error
Making cloth physics possible and creating it
Looking up the statistics of the scene by a number
Part 7
Creating movie sequence
Making camera
Keyframing camera and animation
Enabling Movie Render Queue
Movie Render queue settings
Movie Render queue console variables
Saving Movie Render queue presets
The sequence is rendered
Examining the sequence that was rendered using NLE
Course Content:
- Create a virtual environment with an unreal engine 5
- How can you make use of the cinematic sequencer in Unreal Engine 5 to create CG animation
- Installation of Unreal Engine 5
- Working with cameras and adding images
- Create animations in the unreal engine 5
- How do you use an engine that is not real? 5
- Introduction to an unreal engine 5
- Introduction to animation using Unreal Engine 5.
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