What you would learn in Temple Run Style Game for iOS & Android | Top Unity3D Course?
This project-based course serves as your first introduction to 3D graphics, which form the heart of game design, the creation of virtual worlds, and the animation of characters. When you finish this course, you'll have a working Temple Run clone that is cross-platform and compatible with mobile phones, with stunning smooth animation and smooth graphics (not as cheap as the ones found on blogs)
Game Development topics are covered in great detail in this course:
Object-oriented programming (OOP) includes classes, objects, private and public constructors, data members, inheritance, and more.
Functions that are available in C#.
If and switch statements are used in C#.
The primary C# variables types like ints, floats, bools, and so on.
Unity GameObjects & Components.
The idea of assets in game development.
Prefabs are the concept behind Unity.
Making use of using the Unity Asset Store to its maximum potential.
3D models are based on fundamental concepts such as polygon counts and materials and textures.
The idea of a skybox.
Animation of characters made using Unity Animation System. Unity Animation System (Mechanim).
State machines for animation.
Unity Animation Events
C# scripts in Unity.
Diverse Unity user interface (UI) elements, such as text images, buttons, and text.
Diverse Unity classes, such as Vector3, Vector2, Animator CharacterController, Transform, and many more.
Random logic of Unity.
The idea of cameras in video games.
Various input methods for the game include keyboard keys and accelerometer, and mobile touchscreen input.
The Unity Documentation guides you in learning how to use Unity effectively.
Debugging the game with Unity Console. Unity Console window.
Loading various scenarios (levels).
Exporting or building the game from a game created using Unity. Unity engine into an app that can run natively on Android and iOS.
Typecasting is a feature in C#.
C# enumeration structures like an enum.
C# inter-routines, interfaces, and co-routines similar to IEnumerator.
Creating a user interface (UI) within Unity for the game uses various UI elements such as images, text, panels, and buttons.
The notion is that both local (automatic), as well as global variables, is a feature of C#
Unity game saving feature.
Unity immediate GUI for graphical users (IMGUI).
The game mechanics of the endless runner genre of games.
Sounds Effects (SoundFX).
Unity script-to-script communications.
Games Development Subjects covered Partially in this course:
3-D Coordinate Math.
3D rotation math, such as the quaternions as well as Euler angles.
The idea that particle systems are used in the game industry and The Unity Fog System.
The visual effects (VFX) in video games.
More sophisticated data structures, such as keys and dictionaries.
The operator is overloaded.
The idea of interpolating linearly.
3D game development using Unity
C# syntax so that you can alter the game's objects (assets) behavior within Unity.
Learn how to adapt your game to iOS and Android and allow it to receive feedback from your phone's accelerometer and touch gestures.
The logic and mechanics of endless runner games such as Temple Run.
How can 3D model models be imported, rigged, and used in the game of Unity so that you can build your game environments?
How to make your character animated by using Unity Mechanism. Unity Mechanim system brings your game to life and makes it more engaging.
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