
What you would learn in Mathematics for Computer Games Development using Unity course?
Did you know that computer games utilize mathematics to accomplish every task, from rendering to animation and AI to physics? Mathematics is all over the place. An understanding of mathematics is essential in all fields of work but nowhere more crucial than game development. It is the basis of all actions performed by a game engine. Moving a character around the screen without using it is impossible. Are you looking to expand your knowledge and understanding of mathematics to increase your game-playing abilities? This course is perfectly suitable for you.
In this class, you'll create the basis of your C# classes that work with 3D and 2D space geometrical structures. You will also learn how to position and move game objects. In the end, you'll develop the maths libraries of your choice that will replicate Unity's Vector2, Vector3, Matrix4x4, and a few Mathf techniques. We will use Unity's Unity Game Engine to emphasize the math concepts throughout the course.
Join Dr. Penny de Byl as she introduces game development mathematics with her internationally recognized comprehensive teaching style and knowledge in over 25 years of research, teaching, and work in games and computer graphics. Through the course, you'll take part in hands-on classes designed to help you master the fundamental mathematical methods used to program computer games and visuals.
The course will create a game that does not just use the code we wrote to shift 2D or 3D-based objects on the game's screen. However, also to play the game, you'll need to utilize your understanding of vectors and points to solve puzzles that help you to consolidate your knowledge. Additionally, you will build a variety of mini-projects to use math concepts and observe how they function in-game environments.
Learn to program and use:
Bitwise Operations, Bit Packing, and Bitboards
2D as well as 3D
Points
Vectors
Matrices
Mapping from one system of coordinates to another
Positioning Objects
Navigation
Angles
Interpolation
Quaternions
Content of the Course:
- How can you use bitwise operations to optimize processing and storage for games?
- Everything you need that you need to be aware of about vector math to be able to move through 3D and 2D space.
- The fundamentals and practices of collision detection use lines, segmented lines, and casting.
- The magic of affine transformations and the basic principles of transforming game objects.
- What is a quaternion and how can it be used in order to turn game pieces?
- How do you build a mathematics library using C# entirely from scratch?
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