
What you would learn in Modern Unity UI with UI Toolkit course?
This course takes an in-depth look at Unity's UI Toolkit. You will be able to master the majority of the parts which comprise the UI Toolkit and will be able to design and build sophisticated UI Systems for games or applications.
This course is a mixture of both theory and application. We will design numerous GUI-Components as well as examples. Additionally, we will create an assignment that will allow us to test the knowledge we gained in the specific chapters. Ultimately, we'll combine all this and make a fully-functional game with a UI.
While this course will not explicitly focus on Editor Scripting, most of the material covered included in the course will apply to it.
Here are a few topics we'll be covering:
The Understanding of UXML as well USS Files
Know the essential components of the UI Toolkit. We'll discuss the idea of visual trees and why it's beneficial to differentiate structure, style, and behavior.
Layouts using FLEXBOX
UI Toolkit uses the Flexbox system that is also utilized in web-based technologies.
Templates
We will discover how to reuse parts of our layout by using templates.
Events and event propagation
It is impossible for a UI System can function without events. UI Toolkit has its Event System with modern features such as event propagation that we can utilize for our benefit.
UQuery
Unity is a game engine, meaning your work must be performed using scripts. You need a way to connect your scripts with your UI to manipulate specific user interface elements. To accomplish this, it is first necessary to locate these elements, and UQuery offers a straightforward method.
Data Binding
In the case of editor scripting, there's already an application for the information to the components you use, but that is not the case with runtime. We will examine the various tools and methods you can use to accomplish this manually.
Custom Components
UI Toolkit has a library of built-in controls. However, they will not be used for every scenario you could encounter. In this article, we'll learn how we can design our controls, which will allow us to build our own small library of reused UI Elements.
Manipulators
One of the most critical aspects of software development is to separate issues. In this section, we'll discover how to group the actions of specific components into manipulaters.
Course Content:
- Create modern and flexible User Interfaces using Unity
- Know the entirety of UI Toolkit components
- Modify your UI using scripts
- Combine your game logic and UI
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