
What you would learn in C# Win Forms Flappy Bird Hunting Game OOP Master Class in VS course?
This is the place to be for this Flappy Bird Hunting game master class. This course was carefully designed to challenge your ideas about windows forms' capabilities. What if we could create an interactive, fast-paced multi-object shooting game on windows using C# and nothing else? What if the game could create and respawn objects, allow players to use a mouse's crosshair and play music, then register the bird's strikes and reward players in a way that rewards them accordingly? Does this sound like a game that is impossible in a Windows-based version? It kind of does, until you realize that someone with the same determination as me and you must find an approach to achieve that. Why? Then, why wouldn't you?
Windows form is an incredible platform for studying programming. It's an essential thing to experience is what you will get on the platform, and the majority of the time, we learn using calculators, image viewers, or other applications that look like desktops. Windows format isn't designed to develop games, but it is an exciting task to create or develop games that are similar to those which were previously available on the limited Windows platform by using the tools that are part of Visual Studio and not using any of the popular engines used in games such as GODOT, Unity or Unreal.
I want to investigate the less-used or undiscovered Windows Form features that could be utilized to create games that play on the platform and to understand how to utilize C# programming more efficiently and efficiently.
Although it's a games development course, in the midst of it is an introductory programming course. The course will be completed by creating a floppy bird hunting game filled with challenges.
Features
Create a flappy bird hunt game with C#, native C#, Windows Form, .Net, and Visual Studio.
Import sprite images to animate the MOO, bird, and coin in the game
You can use a cross-hair to follow the cursor of the mouse
Install the Media Player dependency for .Net via visual studio to play several Mp3 files within the game
Let players muffle or play music and sound effects of the game
Include external sound effects in the game, like bullet sound or background music
Download external background images for the game. This allows players to choose the background they want to use to play on
You can load various birds to play with. This is the bird sprites. We can be animated each one by using separate sprite images taken from external folders
Create a BIRD CLASS, and transfer it into the game window
Utilize the BIRD object within the game's loop to verify whether the bird is alive or dead. If alive, it continues its flight in the confines of the game. However, if it is dead, it will start the coin animation and eliminate the bird currently in the game.
Create the cow (MOO) that will collect the coins once they fall onto the floor.
Sound effects can be played for MOO as well as the coin collection
Utilizing various layers of elements to display images of the foreground, background MOO, bird, and cursor images within the game
Install and apply customized fonts directly to the game within Windows Form
Keep your score tracked in the game, and save the top score in the form of a text file, so that it can be loaded again and then saved into permanent memory
Create a fun countdown timer for the game and let the players find the most birds they want within the time limit.
Give the player more ammunition when successfully shooting five birds in one row.
Once the game is completed, we can design an installation wizard for the game. This wizard will produce MSI and EXE files that can be shared on the internet or offline.
The installation process is custom designed, which means it will contain the files we wish to include to play the game. It will also contain the icons for the file displayed on the shortcut on your desktop.
Course Content:
- How do you make a great game without using any game engine, e.g., GODOT, UNITY, or UNREAL?
- Create the Flappy Bird hunting game, like the duck hunt game in the old games on Nintendo. However, it's a flappy bird this time. Why? Why is that?
- Code in the object-oriented style of programming. We will design a class for the bird and manage its motions, score, and even die using the script.
- Use multiple window forms. We will build the game window and the start screen of the game and create an interaction between them by using C#.
- Find out how you can load images with sprite sprites from external folders and dynamically load them into your code with C# programming.
- Save high scores in a text file, and keep it loaded and ready while the game is playing (or loading) in the background.
- To do this happen, utilize various types of data, functions, and loops. We will use custom lists and classes to regulate the movements of birds.
- Only work on windows and create a game using transparent images and animated objects with the help of Sprite sheets.
- The final application can be published by packaging all external files, executable files, and the necessary resources in the windows installer.
Download C# Win Forms Flappy Bird Hunting Game OOP Master Class in VS from below links NOW!
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