
What you would learn in Python OOP - Object Oriented Programming for Beginners course?
Discover Object Oriented Programming (OOP) in Python through mini-projects with hands-on exercises, as well as meticulously designed explanations in a visual format. Learn how the components and concepts of OOP operate behind the scene. Apply this understanding to new situations.
Object Oriented programming is the next step to take into the highly sought-after and influential World of Python.
Create and use instances and classes to create Python programs.
Learn how they operate behind the in the background.
Learn to distinguish between instances attributes in comparison to. Classes attributes.
Implement and implement methods. Know their function.
Utilize inheritance's power to stop code repetition.
Make use of critical concepts like Docstrings and unique methods in your applications.
Include New Python Skills to Your Resume
Python is among the most used programming languages, and its use increases each year. It is employed in real-world applications in various areas, including Data Science, Game Development, Web Development, Machine Learning, Artificial Intelligence, and many others. Learning Object Oriented Programming in Python is the next step in the exciting realm of computing science.
The concept of Object Oriented programming is essential when you want to broaden your computer science knowledge to create easily maintained and scalable software. It is necessary to master these concepts to create data structures such as graphs, trees, and linked lists. This is also essential in developing games, GUI programming, Artificial Intelligence, and a myriad of other fields. The concepts and techniques you learn during this course are transferable in other programming languages, such as Java, JavaScript, and numerous other languages.
Content and Overview
With video lectures of high quality which include animations and graphics, You will be able to understand and apply these ideas:
Classes
Instances
Instance Attributes
Class Attributes
Methods
The self parameter
Inheritance
Docstrings
Special Methods
.... and many more!
You will design an intermediate course project, a text-based variant of the Blackjack game, based on the rules in Object Oriented Programming.
Learning Material & Resources
In the course, you'll get these materials:
Lectures in the video: carefully designed graphics and animations, and explanations.
Mid-term course project: you will create an HTML-based version that plays the Blackjack game by applying the concepts in Object Oriented Programming.
Mini-Projects Learn from the previous chapter by completing these mini-projects.
Solutions for mini Projects: each mini-project comes with a solution.
PDF handouts complete study guides that provide a visual representation of the main points of each chapter.
Coding exercises: Practice key ideas through coding exercises.
Solutions to exercises in Coding: Each coding task is solved with the appropriate solution.
Tests: check your knowledge by taking part in interactive quizzes after each lecture. Short tests that allow an unlimited number of attempts.
Pdf Slides Get the slides for each section in a pdf file. You can take your learning wherever you travel.
Python files: download the code that is used in each section. It's an uncompressed (.zip) file that includes each Python (.py) document.
Articles Read additional articles to enhance your knowledge.
Capstone Project: Utilize your knowledge for your final capstone assignment.
Discussion Forums Ask questions in the discussion forums and talk about fascinating topics with your fellow members.
What makes this course different?
The course stands out due to its importance in giving explicit and thorough details on how components that comprise Object Oriented Programming (OOP) are working behind the scenes, meaning you don't only learn to utilize them in Python. Still, you will also know how each line of code is doing behind the scene.
In the course, students can apply their learning by working on mini-projects that simulate simple real-world scenarios like fixing the bakery system's classes and resembling bacteria in educational software with instances, implementing inheritance in a videogame, completing the process of a vending machine, and other. Each mini-project comes with its solution.
Study materials that are unique complement the learning experience. There are handouts in PDF format made explicitly for the course. They include a visual representation of the most critical aspects of each chapter.
You'll be able to complete code exercises directly in the web browser and get instant feedback on your work.
You'll be able to test your understanding with brief questions at the end of each lecture. They provide immediate feedback, meaning you will be able to see the correct answer in a matter of minutes. The questions in the quiz were created to get you thinking more deeply about the subjects that are covered.
Requirements
- Fundamental Python and programming expertise (data types functions, variables loops, conditionals, and data types).
- To finish the mini-projects, a basic understanding of lists, Tuples, and dictionaries is required.
- Python 3 and Python Shell or a Python IDE onto your computer.
- Coding exercises can be completed directly through the web browser.
Who is this course intended for:
- New developers who are familiar with Python fundamentals and want to increase their knowledge.
- Students and developers want to understand how to work using Object Oriented Programming.
- Self-taught developers who want to explore this world of Object Oriented Programming from the fundamentals.
- Programmers who require a refresher on their knowledge of this area.
Course Content:
- The basic principles that underlie Object Oriented Programming (OOP) employ Python.
- What happens when the components are used in Object Oriented Programming work behind the scene.
- Learn about how classes function and then make your classes.
- Implement and use methods. Know their purpose in classes.
- Define class attributes and instance attributes. Find out the differences between them.
- Self is a good way, for instance. Find out how it operates behind the scenes.
- Use inheritance to improve the design and prevent repetition.
- Apply the critical elements of OOP, including Docstrings and Special Methods.
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