This course will teach you how to use Unity Interface, code C#, draw Game Assets, add Visual Effects, and more!
The course consists of two types of lectures: [MQ] MAIN and [SQ] SIDE.
[MQ] lectures provide the core mandatory" lectures, where we will explore and understand C# coding and the Unity engine.
You can view [SQ] lectures if you're interested in learning more. For example, we will cover creating Game Sprites using recursion and Background Generation using recursion. We also will study linear algebra and other aspects of the game.
All the Game Assets (SQ sounds and SQ sprites) are always accessible in the Resources section of each lecture. GameAssets.zip is the file name.
This course was created in an inspiring and enriching way. I will be presenting a variety of Unity and C# techniques to help you develop your project. This course was also intended to be entertaining to watch, so the videos were kept short, well-organized, and fast-paced. You will also find some great parts along the route.
This course is project-oriented. It's my opinion that this is the best way to learn. The course will teach you more than abstract programming concepts. You'll also be able to deduce these concepts from game applications. All concepts will apply to your own projects.
Unity Interface and 2D Game Development
Programming in C#: Transferable Coding and problem-solving skills
Graphic skills include drawing Game Sprites or creating the Game Background with Recursion
Game mechanics such as combat system for Melee or Ranged attacks and enemies simple AIM mechanics
Advanced C# techniques like Singleton Pattern and ScriptableObjects and Animation Events, Coroutines, and ScriptableObjects are available.
Unity Particle System and Sounds are two examples of game effects.
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