What you would learn in The Complete Guide to C# & Unity Programming - Build an RPG course?
This course is updated with the most recent content and technology used in modern Game Development (Unity 2020).
Learning anything in fun and engaging way is the best way to master it. This course is proof of this. This course will teach you how to make all the amazing games you see. This course is designed to help you progress from beginner to intermediate level, even if you have no coding experience.
This course's main project was a 2D RPG. It has a large library of game development concepts we can use and learn. But it is also very easy (especially for beginners) to dive in and start your game development journey.
This course is designed to maximize your learning and provide the best possible experience. You'll have fun learning, and you'll be able to take your game development journey into the wild west with lots of tools.
Section 1 Introduction
Start by downloading Unity and Visual Studio. We will then install them and verify that they work. Next, we will create our first C# code and learn how to use the Unity interface. We'll then discuss the game design and how to create a game.
Section 2: Setting up a Player
This section will explain what sprite sheets are and how to create them. We will learn about Unity's sorting layers. We will explore colliders, rigid bodies, and how they affect physics. We'll be able to animate our spirits. We will also learn about blending trees which will help us to reduce the difficulty of animating.
Section 3: Scene Management
This section will teach you about Unity's scene manager, which allows us to create multiple levels and seamlessly transition between them. We'll also learn to make sure that we are always in the correct place when we move through our worlds.
Section 4: Tilemaps & Cinemachine
This section is an evolution of the one before it. This section takes us from adding images to maps to painting them with tilesets you can download and personalize. Cinemachine, a powerful and innovative tool in Unity, is also covered.
Section 5: Dialog In-Game
A dialog system is a must-have feature in any game. This is where you add NPC's and new characters to your game. Learn about arrays, create UI and bring life to the game.
Section 6: Player Statistics
What game, particularly an RPG, doesn't have stats? We have strength, mana, and health. And we introduce a leveling system and XP. Loops in C# are a powerful programming language that will help you build your foundations.
Section 7: The Menu System
This section allows you to express your creativity. We don't make anything new here, but we do put all of the information we have considered so far in front of our players. This makes it easy for him to access that information.
Section 8: Inventory System
This section could also have been called ADVANCED C#, taking our coding skills to the next level. Lists are another powerful tool in C#. Learn how to grab items. We add them to our inventory with the advanced C# tools. This ensures that everything runs smoothly, especially when we discard those items. Finally, we add those items to our characters.
Section 9: Shop & Money Systems
After we have picked up the items, we want them to be sold... for MONEY! Who doesn't love money? We will create an economic system by introducing a monetary system. We will create a shop and a shopkeeper. With the money we have and the items that we have to sell, we can transact with him.
Section 10: Questing System
This is my favorite part. Because we start adding quests, this transforms the game from a regular game to an RPG. You can complete quests and get items. Only certain objects will appear after you have completed a particular quest. This is a great one!
Section 11: Save & Load
We want to ensure that our progress is not lost in an RPG. This is why we introduced a Save and Load feature. We will track our player's position and the world in which he is located. In a sophisticated way, we will keep track of all the items that we have. All other items that are needed to be saved or loaded must also be kept in mind.
Section 12: Music and SFX
This is the time to add sound effects and music to this game. Our game is now dynamic. We will also add background music and sound effects. Each interaction and level will have its own soundtrack.
Section 13: Main Menu
The main menu is a must for every game. It also requires a dynamic main menu. A simple menu is created with a background. The best part is allowing our player to continue from his previous save or start a new game.
Section 14: Establishing a Battle System
We've been playing a decent game up to this point, I would say. Now it's time to get serious. It's not enough to talk to NPCs; it's time to start WAR. We are building a battle system. This is the first stage of one of the most important scripts you and I will ever write. This is the first step of one of the most important scripts you and I will ever create. Prepare for a bumpy ride!
Section 15: Enemy Attack System
We're now in a war with our enemies. It's time to allow them to attack us. We will decide which enemy we want to attack. We will display the damage that he is doing and even show it on screen. This will allow us to see what happens when players are without health.
Section 16: Player Attack System
It's now up to our players to defend themselves. We will defend ourselves. We will also give the ability to flee from battle. There will be many attacks, including normal slashing and magic. We can also use items to help us fight.
Section 17: Battle System Ending
My fellow game developers, this is where we end our journey. We deal with the dead players. We deal with the dead players. We make a screen that wins. A game over screen. We get our rewards. We end this section with a BANG! By creating a BOSS fight
What you will learn in this course:
Visual Studio with Unity is easy to use
How to create a positive environment for game development
Unity Engine is simple and complete in its design
Create a game to learn the basics of C#.
You can control the behavior of our games by using player input
You can add different components to your game objects
Add gravity and other forces to create game objects
In our game, make game objects interact with one another
Cut the sprite sheets into pieces.
Make tiles assets
How to make levels with our tile assets
Learn how to become a problem solver ninja and solve every problem in Game Development or Coding
Aspiring game developers who don't know where they should start when creating games.
Learn the basics of C#. Learn everything about variables, "if," statements, and creating an object-oriented structure. You don't need programming knowledge.
Learn "Version Control," a tool used by experts engineers, to become a professional programmer. You can use this tool in all aspects of programming, not just game development.
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