What you would learn in UE4 Android Environment, Native Code, Libraries, Third Party course?
This course will help you become familiar with the functions of Android within Unreal Engine and Educate you to create custom Android Plugins or to use Android Native Functions and any other Android Library on Github similar to how it's created within Android Studio. It will also teach users how to develop Third-Party Plugins with Visual Studio for Android and Windows and create Static and Dynamic Android Third-Party Libraries with C/C++ code. The way C code is used within Unreal Engine. I've made it easy by explaining the configuration of several libraries like Firebase Database, Firebase Notification Picker, Image Picker, QR scanner, Rate App within the app, Gestures Recognition, and more. These are vital to play multiplayer Games/Games or other types of app where user information must be in the google cloud or another. I have shown my Demo with the Android Studio Emulator with different skins downloaded from an external source. You will be taught how to create your Own Android Library and host this indie Jetpack-using GIT. Then, you can use it in the Unreal Project with minimal code to write. You'd be able to comprehend how Game Activity and Native Activity are implemented within the UE4. How to utilize kotlin libraries within Unreal using Java code and learn about basic JNI. After this course, you can perform any task you want in Android Studio with no requirement of a specific edition or version of Android Studio and all versions of UE4 greater than or equal 4.26. You'd be able to comprehend the changes in the UE4 Source Code to avoid errors through editing code in source code and updating libraries versions to give you a more efficient experience. You can also debug your UE4 Game in Android Studio of any version.
Content of the Course:
Fully capable of integrating native Android code to Ue4
It will make it simple to use Firebase, mail Login(Gmail, Social Medias), Image Picker, Video Selector and more) within the Ue4 game or app with the simplest method.
Find out about Android Studio Collaboration with ue4 that isn't listed in any of the documents.
Learn how to write Third-Party Plugins with C or C++ for Ue4 with examples.
You'll be able to learn how to make the android UUI part of Ue4 with submergence.
The hands-on approach to implementing kotlin code as a stand-alone application in Ue4 Java Mechanism.
There is no additional plugin needed for any of the above-mentioned libraries.
This course contains a plugin, and at the end of the period, you will be able to modify the plugin or add additional functions.
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