What you would learn in Unity 2D Dungeon Gunner Roguelike Development Course course?
Have you ever thought of making a 2D Roguelike game using the Unity game engine, such as "Enter The Gungeon' or 'The Binding of Isaac? Have you ever thought about building a 2D Roguelike game like 'The Bin
The course and the underlying project took a few thousand hours to create, and all the knowledge will be handed over to you step-by-step in lecture after lecture. The course is vast, with more than 50 hours of in-depth tutorials in the video spread across around 160 lecture segments. It is undoubtedly among the most comprehensive and well-developed Unity 2D development courses available.
We'll guide you through every line of code and each setting step starting from an unfinished Unity project to an entirely functional and fully-featured game. The game is constructed in a modular and extensible method and employs top-of-the-line coding techniques such as events to separate the interdependencies of the code. The project was built in GIT Source Control, which means you can easily download the completed course to save for each lecture.
The game is highly complex and is far more advanced than the basics that most Unity courses ever try to instruct you. The course covers:
The creation of a tool called a node editor to create layouts for dungeons
Procedural random dungeon generation
Multiple game levels
2D lighting by using The Unity Universal Render Pipeline
A UI minimap
A map of the dungeon that allows players to teleport.
Multiple player characters
A variety of types of ammunition and weapons
Multiple enemy characters
Particle system effects that are special effects
Shader graph material effects
AStar enemy pathfinding
Armed enemy fires AI
Enemy ammo patterns
Tables that flip for cover
and Game and Game
This is only a tiny portion of the information you'll be learning, and all the tools that you'll need to finish the course and make an efficient, as well as polished product, are supplied. The knowledge you'll acquire can help you design your own game, which you can adapt to your game's development goals.
Put on your seatbelts and get ready for a Unity game development experience unlike any other. After this course, I'm sure that the Unity game development abilities will improve, and you'll be able to make higher quality and more advanced games of your own.
So why not enroll in this course and make the perfect Dungeon Gunner 2D Roguelike in Unity. I hope you succeed and look eagerly to see you participate in the course.
Content of the Course:
Unity 2D Game Development to develop the 2D Dungeon Shooter Roguelike game such as "Enter The Gungeon' or 'The Binding of Isaac.'
The intermediate-level class will teach you to make an advanced game by creating intricate Unity components with C# scripting.
How to create a fully-featured, complete game that is not just a technical demo.
Over 160 in-depth lectures and more than 50 hours of video. This is accompanied by a complete finished project that includes saving points following each lecture.
How to create an editor for the dungeon room tool that can create node graphs of dungeon rooms layouts for levels of dungeons.
Develop game cameras using Cinemachine along with Pixel Perfect components.
How to utilize the layers and sort layers within a 2D game. You can also create templates for dungeon rooms by using tilemap layers.
Create complete random game levels with an algorithm for building dungeons that incorporates node graphs for dungeon levels and the dungeon room templates.
Create multiple character characters using the prefabs available, controllers for animators, and animations.
Make use of player movements and weapon aiming. This includes dodge roll techniques.
Doors open to the player to enter and keep the player locked in the dungeon while fighting off foes.
Dungeon lighting fades when dungeon rooms are explored.
How do you create object pools and then use them to boost the game's performance?
How do you implement multiple weapon and ammunition types that can be controlled with scriptable objects?
How do you incorporate sound effects within the game by using the audio source, players, or audio mixers?
How do I create the Minimap within the game's user interface to display the zoomed-out image of the user and the surrounding dungeons?
How can you develop special effects using particle systems to create ammunition hit and weapon shooting effects?
Create various types of enemies and bosses that you meet throughout the various levels of the dungeon.
Utilize hidden tilemaps to save grid-related properties, for example, preferred routes for enemies.
Find out how AStar pathfinding functions by applying algorithms and creating an AStar pathfinding algorithm for your game's opponents.
Learn how to create enemies in dungeons in a randomly and quickly adjustable manner with materialized effects.
Create weapons and ammo to adversaries, such as ammo patterns and the AI of enemy weapons firing.
Develop damage and health systems to prevent ammo damage and damage from contact.
Learn how to the game across multiple levels of dungeons by playing boss battles and top scores by using accuracy multipliers.
Create decorative items for the dungeon's rooms that could be damaged or destroyed.
Learn how to create tables that can be turned to cover the player.
Introduce Dungeon Chests that the player may loot and fill with ammo, health, and weapons.
Create a map of the dungeon where the player can use rooms they've previously visited.
Learn how to incorporate music into the game that can be customized for each dungeon to play ambient music along with battle tunes.
Include the Pause Menu to alter the sound effects and music volume levels. Save the levels you have set by using the Player Preferences.
Create the Main Menu to play the game, including the ability to choose a character, a table of scores, and gameplay guidelines.
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